Friday, September 26, 2008

830Students -- Miles

makes sense to take students' ideas and upgrade them using 21st century technology"

identify emerging technologies:

  • digital storytelling
  • online meetings/interactive distance learning
  • communities of practice
  • personal broadcasting (blogs, syndication)
  • wikis
  • educational gaming (ALICE?)
  • MMOGS (second life)
  • Extended learning (blended online-offline learning)
  • Intelligent searching
  • Webcam/cell phone digital video
  • Mashups
  • Social networking
  • Peer-to-peer file sharing (centralized copy, version control)
  • Mobile learning
  • Content aware environments and devices
  • Augmented reality
  • Smart mobs

    incorporate these technologies to engage learners

  • sharing resources
  • user-created content—which voice has the most validity?
  • Lecture-based approaches fail to engage students online
  • Online course development takes time not given to faculty.
  • Shift from lecture to facilitator, place alongside instead of in front of classroom.
  • e-portfolios exist but there is no technology to systematically grade them.
  • "Learning should never be old methodologies delivered through new technologies." Rosen (2006)

    explain how emerging technologies will effect education and vice versa (which direction is more dominant?)

    identify challenges in adoption of these technologies

  • administrative policies, government (age appropriate registration requirements < 13), culture.
  • Quality of instruction, lack of hands-on training—can e-learning replace direct experience?
  • Intellectual property rights, digital rights management, large for-profit corporations (WebCT?). Answer: Creative Commons (some rights reserved)

    Parallel shift between student lead learning and web 2.0? No, that was constructivisim, and that came BEFORE web 2.0.
    I would argue that constructivism made learning between student and teacher bi-directional, and working in small groups introduced student to student learning. Web 2.0 is the technological equivalent of constructivism-based learning.

    Write

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